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Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019
Key Features:
Book Description:
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, youll get a fun introduction to game programming by building five fully playable games of increasing complexity. Youll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.
The book starts by covering the basics of programming. Youll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, youll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, youll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, youll have gained the knowledge you need to build your own games with exciting features from scratch.
What You Will Learn:
Who this book is for:
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, youll find this book useful.