Beginning C++ Game Programming - Second Edition: Learn to program with C++ by building fun games

Printed Book
Sold as: EACH
Author: Horton, John
Date of Publication: 2019
Book classification: Computer & Technology English Books,
No. of pages: 746 Pages
Format: Paperback

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    About this Product

    Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019


    Key Features:

    • Learn game development and C++ with a fun, example-driven approach
    • Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
    • Discover tips to expand your finished games by thinking critically, technically, and creatively


    Book Description:

    The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, youll get a fun introduction to game programming by building five fully playable games of increasing complexity. Youll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.


    The book starts by covering the basics of programming. Youll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, youll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, youll explore game design patterns to enhance your C++ game programming skills.


    By the end of the book, youll have gained the knowledge you need to build your own games with exciting features from scratch.


    What You Will Learn:

    • Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
    • Explore C++ OOP by building a Pong game
    • Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
    • Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
    • Add advanced features to your game using pointers, references, and the STL
    • Scale and reuse your game code by learning modern game programming design patterns


    Who this book is for:

    This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, youll find this book useful.

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